Ottoman Tap is an online strategy game that combines RPG and clicker mechanics. You start with little currency and earn your way up through tapping and smart investments.
Unlike typical clicker games, your earnings don't scale exponentially. Tapping has a daily limit of 10,000 taps, and tap value scales with your Hane level rather than increasing forever. The real depth of the game comes from strategic investments in both economy and military.
Each game (season) lasts 30 days. At the end, the top 27 players and top 5 alliances earn Fez (premium currency), which carries over to the next season. Everything else resets.
You start with a base called
Hane. Your Hane level determines your daily land purchase limit (10 acres per level) and acts as a multiplier for tap rewards. Upgrading it is one of your first priorities.
Tapping: You have up to 10,000 taps per day. Each tap rolls a random reward scaled by your Hane level. Rare taps can earn you Fez, and most taps earn gold coins. Your tap bonus resets daily to 100%, but you can permanently increase it via the Fez Shop.
Navigation: Use the menu on the left side of the game screen to access Land, Farming, Army, Defense, Battles, Journeys, Intelligence, Alliance, Buildings, Bank, Fez Shop, Directory, News, Minigames, and Settings.
Hourly/Daily Resets: Raid limits reset hourly. Tap count, attack limits, daily land purchase limits, and spy report limits reset daily. Troop upkeep and land upkeep are deducted hourly. Conquer tax (1%) is collected daily from conquered players.
Buildings are unlocked through your
Hane and provide access to game features. Each building can be upgraded to unlock better capabilities:
You start with 1 acre of land. Purchase more from the
Ottoman Land Market. Your daily purchase limit is 10 acres per Hane level (increasable with Fez bonus up to 125%). Land price increases as more land is bought globally.
Sell land back to the state at half the current buy price, or list it on the Landowners' Market for other players to buy (max 4 listings at a time).
Use the
Farm Management Centre to plant crops on your acres. Each acre holds one crop. Crops generate revenue over time that you collect manually:
| Crop | Seed Cost | Build Time | Coins/Kilo | Max Capacity/Acre/Lv1 |
|---|---|---|---|---|
| Strawberry | 45 | 5 min | 2.0 | 200 |
| Tomato | 90 | 10 min | 2.4 | 140 |
| Apricot | 135 | 15 min | 3.2 | 60 |
| Potato | 135 | 15 min | 3.2 | 100 |
| Cherry | 540 | 45 min | 8.0 | 60 |
| Grape | 540 | 45 min | 8.0 | 60 |
| Date | 1,080 | 75 min | 12.0 | 40 |
| Olive | 810 | 60 min | 10.0 | 50 |
| Apple | 1,350 | 90 min | 14.0 | 40 |
| Fig | 2,025 | 120 min | 20.0 | 20 |
Farm revenue = kilos × coins_per_kilo × sqrt(level) × price_fluctuation × efficiency
Kilos accumulate over time at a rate of 1 kilo per acre per 10 minutes per sqrt(level), up to your max capacity. Price fluctuation is dynamic based on market supply and demand.
As you farm more acres, your overall efficiency decreases:
| Total Farmed Acres | Efficiency |
|---|---|
| 0 – 100 | 100% |
| 101 – 500 | 85% |
| 501 – 2,500 | 65% |
| 2,501 – 5,000 | 45% |
| 5,001 – 10,000 | 30% |
| 10,001+ | 20% |
Farms can be upgraded from level 1 to level 10 (or higher with extended Hane levels). Upgrading costs approximately seed_cost × level × acres / 3 and increases revenue via the sqrt(level) multiplier. Higher levels also increase max capacity.
There are three types of troops with a rock-paper-scissors combat system:
| Troop | Cost | Attack | Health | Weight | Upkeep/Hr | Strong vs |
|---|---|---|---|---|---|---|
| Infantry | 100 | 5 | 25 | 1 | 0.5 | Cavalry (+25%) |
| Cavalry | 200 | 10 | 50 | 2 | 1.0 | Siege (+25%) |
| Siege | 300 | 15 | 75 | 3 | 1.5 | Infantry (+25%) |
Large armies incur an overhead cost on purchases: overhead = floor(total_weight / 1000) × 10%. For example, 1,000 total weight adds 10% to troop costs; 5,000 weight adds 50%. Overhead only applies to military purchases, not farming or land.
Train troops from their respective buildings:
Barracks (Infantry),
Stable (Cavalry),
Siege Workshop (Siege). Higher building levels unlock faster training and larger batch sizes. Upgrading the
Tactics Facility adds +10% per level to troop attack and defense.
Troops require hourly upkeep: Infantry 0.5 gold, Cavalry 1.0 gold, Siege 1.5 gold per unit per hour. Land also costs 1 gold per 10 acres per hour in upkeep. If you can't afford upkeep, troops may desert.
Unlocked at Military HQ Level 2. Raids are quick strikes to steal farm produce from other players.
inf×1 + cav×10 + siege×3) vs their defensive power (inf×1 + cav×2 + siege×15).Unlocked at Military HQ Level 3. Attacks are full battles with multi-round combat resolution.
Build walls from the
Defensive Headquarters to prevent attacks and raids while active. Wall duration equals your Defensive HQ level in hours. After a wall expires, there's a cooldown before you can build another.
Unlocked at Adventure Building Level 2. Send troops on story-driven adventures with choices and rewards.
(distance/2 × unit_discovery_power) / 1453, where unit discovery power = inf×5 + cav×2 + siege×3.Send troops to Ottoman Cities for gold rewards based on distance and troop power:
(unit_power × duration_hours) / 2Join or create alliances via the
Alliance Building. Alliances have up to 7 members and offer cooperative gameplay:
Deposit your gold for safekeeping. Bank gold is visible in your inventory and subject to conquer tax if you're conquered, but protects against raid losses.
A separate bank entity where players can donate and collect gold. You can collect once every 24 hours, up to bank_balance / 100 gold per collection.
Fez is the premium currency earned from leaderboard rankings and minigames. It carries over between seasons. You can spend Fez on:
| Item | Cost | Details |
|---|---|---|
| Exchange Fez → Gold | 1 Fez = fez_price gold | fez_price = sum of top 25 players' power |
| Tap Bonus | 10 Fez per 1% | Permanently increases tap value |
| Adventure Slots | 100 Fez | +1 max concurrent adventure (up to 5) |
| Raid Limit | 250 Fez | +1 hourly raid (up to +3) |
| Spy Reports | 100 Fez | +1 daily military spy report |
| Land Bonus | 100 Fez | +5% daily land purchase limit (up to 125%) |
| Change Name | 100 Fez | Change your in-game name |
The
Intelligence Center unlocks spy reports. Higher building levels unlock more report types:
| Report | Building Level | Accuracy | Cost |
|---|---|---|---|
| Acres of Fruits Invested | Lv1 | 75% | fez_price × 2 |
| Military Spy | Lv2 | 25%-90% (scales with level) | Free (uses daily limit) |
| Fruits Ready to Collect | Lv6 | 75% | fez_price × 1 |
| Farm Diversity | Lv7 | 75% | fez_price × 1 |
You get 1 free military spy report per day by default (increase with Fez). Military spy accuracy improves with Intelligence Center level: Lv2=25%, Lv3=50%, Lv4=75%, Lv5+=90%.
Minigames are a fun way to earn gold and Fez. Each game can be played up to 10 times per day with a 60-second cooldown between plays.
Rewards: Each game awards 1 Fez plus gold scaled by your performance (completion ratio) and the current Fez price.
The main objective is to be the most powerful player. Power is recalculated hourly and determined by:
Each season lasts 30 days. At the end, the top players and alliances earn Fez:
| Rank | Fez Reward |
|---|---|
| 1st | 500 Fez |
| 2nd | 250 Fez |
| 3rd | 150 Fez |
| 4th – 10th | 100 Fez each |
| 11th – 27th | 50 Fez each |
| Rank | Fez Reward (per member) |
|---|---|
| 1st | 7,000 Fez |
| 2nd | 3,500 Fez |
| 3rd | 1,400 Fez |
| 4th | 700 Fez |
| 5th | 700 Fez |
You can earn gold by tapping (up to 10,000 taps/day), collecting farm revenue, raiding other players, attacking and conquering players, exchanging Fez in the Fez Shop, depositing in the Ottoman Bank, and playing minigames.
Power comes from seven sources: Land (0.01/acre), Farming (0.01/acre invested), Infantry (0.01/unit), Cavalry (0.02/unit), Siege (0.03/unit), successful Raids (1 each), and active Conquers (10 each). It's recalculated hourly.
The top 27 players and top 5 alliances earn Fez rewards. Everything resets except Fez, which carries over permanently to the next season.
Farm efficiency decreases as you farm more acres: 100% up to 100 acres, then 85% (up to 500), 65% (up to 2,500), 45% (up to 5,000), 30% (up to 10,000), and 20% beyond that. This encourages diversifying into military rather than going all-in on farming.
For every 1,000 total troop weight (Infantry=1, Cavalry=2, Siege=3), military purchases cost 10% more. At 5,000 weight, you pay 50% extra. Overhead only applies to military, not farming or land.
Build walls from the Defensive Headquarters. Walls block all incoming raids and attacks while active. Wall duration equals your Defensive HQ level in hours. You can also keep troops at home for defense — your defensive power determines whether attackers succeed.
The Fez exchange rate equals the total power of the top 25 players (minimum 10, maximum 1,453,000 gold per Fez). This means Fez becomes more valuable as players get stronger.