Ottoman Tap Tutorial

Ottoman Tap is an online strategy game that combines RPG and clicker mechanics. You start with little currency and earn your way up through tapping and smart investments.

Unlike typical clicker games, your earnings don't scale exponentially. Tapping has a daily limit of 10,000 taps, and tap value scales with your Hane level rather than increasing forever. The real depth of the game comes from strategic investments in both economy and military.

Each game (season) lasts 30 days. At the end, the top 27 players and top 5 alliances earn Fez (premium currency), which carries over to the next season. Everything else resets.

Hane

You start with a base called Hane. Your Hane level determines your daily land purchase limit (10 acres per level) and acts as a multiplier for tap rewards. Upgrading it is one of your first priorities.

Tapping: You have up to 10,000 taps per day. Each tap rolls a random reward scaled by your Hane level. Rare taps can earn you Fez, and most taps earn gold coins. Your tap bonus resets daily to 100%, but you can permanently increase it via the Fez Shop.

Navigation: Use the menu on the left side of the game screen to access Land, Farming, Army, Defense, Battles, Journeys, Intelligence, Alliance, Buildings, Bank, Fez Shop, Directory, News, Minigames, and Settings.

Hourly/Daily Resets: Raid limits reset hourly. Tap count, attack limits, daily land purchase limits, and spy report limits reset daily. Troop upkeep and land upkeep are deducted hourly. Conquer tax (1%) is collected daily from conquered players.

Buildings are unlocked through your Hane and provide access to game features. Each building can be upgraded to unlock better capabilities:

  • Hane — Your base. Level determines daily tap rewards and land purchase limit (10 acres/level/day).
  • Intelligence Center — Unlock spying on other players. Higher levels unlock more spy report types and better accuracy.
  • Watch Tower — Unlock telegraph notifications.
  • Defensive Headquarters — Build walls to protect against attacks and raids. Higher levels = longer walls.
  • Barracks — Train Infantry. Higher levels unlock faster training and larger batch sizes (up to 100,000 at Lv6+).
  • Stable — Train Cavalry. Same tier structure as Barracks.
  • Siege Workshop — Train Siege units. Same tier structure as Barracks.
  • Telegraph Spot — Unlock messaging.
  • Farm Management Centre — Build and upgrade crop farms. Level 2 unlocks farm merging.
  • Military Headquarters — Unlock raids (Lv2) and attacks (Lv3). Higher levels increase daily limits.
  • Tactics Facility — Upgrade troop attack and defense bonuses (+10% per level).
  • Alliance Building — Join or create alliances. Higher levels unlock more daily alliance raids.
  • Adventure Building — Embark on adventures (Lv2). Start instantly (Lv3).

Village

You start with 1 acre of land. Purchase more from the Ottoman Land Market. Your daily purchase limit is 10 acres per Hane level (increasable with Fez bonus up to 125%). Land price increases as more land is bought globally.

Sell land back to the state at half the current buy price, or list it on the Landowners' Market for other players to buy (max 4 listings at a time).

Crops

Use the Farm Management Centre to plant crops on your acres. Each acre holds one crop. Crops generate revenue over time that you collect manually:

CropSeed CostBuild TimeCoins/KiloMax Capacity/Acre/Lv1
Strawberry455 min2.0200
Tomato9010 min2.4140
Apricot13515 min3.260
Potato13515 min3.2100
Cherry54045 min8.060
Grape54045 min8.060
Date1,08075 min12.040
Olive81060 min10.050
Apple1,35090 min14.040
Fig2,025120 min20.020
Revenue Formula

Farm revenue = kilos × coins_per_kilo × sqrt(level) × price_fluctuation × efficiency

Kilos accumulate over time at a rate of 1 kilo per acre per 10 minutes per sqrt(level), up to your max capacity. Price fluctuation is dynamic based on market supply and demand.

Farm Efficiency

As you farm more acres, your overall efficiency decreases:

Total Farmed AcresEfficiency
0 – 100100%
101 – 50085%
501 – 2,50065%
2,501 – 5,00045%
5,001 – 10,00030%
10,001+20%
Upgrading Farms

Farms can be upgraded from level 1 to level 10 (or higher with extended Hane levels). Upgrading costs approximately seed_cost × level × acres / 3 and increases revenue via the sqrt(level) multiplier. Higher levels also increase max capacity.

Barracks

There are three types of troops with a rock-paper-scissors combat system:

TroopCostAttackHealthWeightUpkeep/HrStrong vs
Infantry10052510.5Cavalry (+25%)
Cavalry200105021.0Siege (+25%)
Siege300157531.5Infantry (+25%)
Troop Overhead

Large armies incur an overhead cost on purchases: overhead = floor(total_weight / 1000) × 10%. For example, 1,000 total weight adds 10% to troop costs; 5,000 weight adds 50%. Overhead only applies to military purchases, not farming or land.

Training

Train troops from their respective buildings: Barracks (Infantry), Stable (Cavalry), Siege Workshop (Siege). Higher building levels unlock faster training and larger batch sizes. Upgrading the Tactics Facility adds +10% per level to troop attack and defense.

Troop Upkeep

Troops require hourly upkeep: Infantry 0.5 gold, Cavalry 1.0 gold, Siege 1.5 gold per unit per hour. Land also costs 1 gold per 10 acres per hour in upkeep. If you can't afford upkeep, troops may desert.

Raids

Unlocked at Military HQ Level 2. Raids are quick strikes to steal farm produce from other players.

  • Hourly raid limit scales with Military HQ level (2 at Lv2, up to 5 at Lv11+). You can also buy extra raid slots with Fez (250 Fez each, max +3).
  • Duration: Typically under a minute, based on troops sent.
  • Success: Your offensive power (inf×1 + cav×10 + siege×3) vs their defensive power (inf×1 + cav×2 + siege×15).
  • On success: You steal all ready produce from the target's farms (converted to gold). All troops return.
  • On failure: You lose 30-70% of sent troops and get no loot.
  • You cannot raid alliance members or players protected by a wall.
Attacks & Conquering

Unlocked at Military HQ Level 3. Attacks are full battles with multi-round combat resolution.

  • Daily attack limit scales with Military HQ level (1 at Lv3, up to 5 at Lv7+).
  • Duration: ~1 hour base, up to 6 hours max.
  • Combat: Multi-round battle with rock-paper-scissors bonuses (Infantry strong vs Cavalry, Cavalry strong vs Siege, Siege strong vs Infantry, each +25%).
  • On victory: Steal 10-30% of defender's gold. If the defender is not already conquered, you conquer them.
  • Conquering: Conquered players pay 1% daily tax on their gold (on hand + bank + farm revenue). They can rebel after 24 hours.
Defense & Walls

Build walls from the Defensive Headquarters to prevent attacks and raids while active. Wall duration equals your Defensive HQ level in hours. After a wall expires, there's a cooldown before you can build another.

Adventures

Unlocked at Adventure Building Level 2. Send troops on story-driven adventures with choices and rewards.

  • Discovery power determines reward tier: (distance/2 × unit_discovery_power) / 1453, where unit discovery power = inf×5 + cav×2 + siege×3.
  • Reward tiers: None (<1), Tiny (1-99), Medium (100-999), Large (1,000-9,999), Mega (10,000+).
  • Default max concurrent adventures: 1 (increase up to 5 with Fez).
  • Level 3 Adventure Building lets you start adventures immediately (no queue wait).
Journeys (City Explorations)

Send troops to Ottoman Cities for gold rewards based on distance and troop power:

  • Duration: Based on city distance from Istanbul (in hours).
  • Reward: (unit_power × duration_hours) / 2
  • Troops are locked away during the journey and cannot be used for other actions.

Join or create alliances via the Alliance Building. Alliances have up to 7 members and offer cooperative gameplay:

  • Roles: Member, Foreign Affairs Manager, Grand Advisor, Co-Leader, Leader.
  • Alliance Raids: Multiple members contribute troop squads for a combined attack. Daily alliance raid limit scales with Alliance Building level (1 at Lv1, up to 5 at Lv5).
  • Alliance Chat: Communicate with members in real-time.
  • Alliance Diplomacy: Mark other alliances as Ally, Truce, Neutral, Suspicious, or Enemy.
  • Joinability: Public (auto-accept), Request to Join, or Closed (invite only).

Ottoman Bank

Deposit your gold for safekeeping. Bank gold is visible in your inventory and subject to conquer tax if you're conquered, but protects against raid losses.

Donation Center

A separate bank entity where players can donate and collect gold. You can collect once every 24 hours, up to bank_balance / 100 gold per collection.

Fez Shop

Fez is the premium currency earned from leaderboard rankings and minigames. It carries over between seasons. You can spend Fez on:

ItemCostDetails
Exchange Fez → Gold1 Fez = fez_price goldfez_price = sum of top 25 players' power
Tap Bonus10 Fez per 1%Permanently increases tap value
Adventure Slots100 Fez+1 max concurrent adventure (up to 5)
Raid Limit250 Fez+1 hourly raid (up to +3)
Spy Reports100 Fez+1 daily military spy report
Land Bonus100 Fez+5% daily land purchase limit (up to 125%)
Change Name100 FezChange your in-game name

The Intelligence Center unlocks spy reports. Higher building levels unlock more report types:

ReportBuilding LevelAccuracyCost
Acres of Fruits InvestedLv175%fez_price × 2
Military SpyLv225%-90% (scales with level)Free (uses daily limit)
Fruits Ready to CollectLv675%fez_price × 1
Farm DiversityLv775%fez_price × 1

You get 1 free military spy report per day by default (increase with Fez). Military spy accuracy improves with Intelligence Center level: Lv2=25%, Lv3=50%, Lv4=75%, Lv5+=90%.

Minigames are a fun way to earn gold and Fez. Each game can be played up to 10 times per day with a 60-second cooldown between plays.

Rewards: Each game awards 1 Fez plus gold scaled by your performance (completion ratio) and the current Fez price.

Available Minigames
  • Word Search — Find Ottoman-themed words in a 10×10 letter grid.
  • Memory — Match pairs of Ottoman symbols (8 pairs, max 24 moves).
  • Silk Road Sequence — Predict the next numbers in a sequence.
  • Janissary Formation — Tower of Hanoi puzzle with 5 disks.
  • Sultan's Cipher — Mastermind-style code-breaking (4 colors, 8 guesses).
  • Iznik Puzzle — Sliding tile puzzle (4×4 grid, 3-minute time limit).
  • Caravan Route — Find the shortest path between cities on a trade network.
  • Palace Blueprint — Nonogram-style puzzle (5×5 grid).
  • Bazaar Merchant — Trading simulation across 5 rounds.
  • Siege Strategist — Turn-based tactical game on a 6×6 grid.
  • Sailing — Navigate a ship, collect cargo, and deliver to port.

Power

The main objective is to be the most powerful player. Power is recalculated hourly and determined by:

  • Land: 0.01 Power / Acre
  • Farming: 0.01 Power / Acre invested
  • Infantry: 0.01 Power / Unit
  • Cavalry: 0.02 Power / Unit
  • Siege: 0.03 Power / Unit
  • Raids: 1 Power / Successful raid
  • Conquers: 10 Power / Active conquer
Season Rewards

Each season lasts 30 days. At the end, the top players and alliances earn Fez:

Individual Rewards (Top 27)
RankFez Reward
1st500 Fez
2nd250 Fez
3rd150 Fez
4th – 10th100 Fez each
11th – 27th50 Fez each
Alliance Rewards (Top 5)
RankFez Reward (per member)
1st7,000 Fez
2nd3,500 Fez
3rd1,400 Fez
4th700 Fez
5th700 Fez

How do I get more gold coins?

You can earn gold by tapping (up to 10,000 taps/day), collecting farm revenue, raiding other players, attacking and conquering players, exchanging Fez in the Fez Shop, depositing in the Ottoman Bank, and playing minigames.

How do I get more power?

Power comes from seven sources: Land (0.01/acre), Farming (0.01/acre invested), Infantry (0.01/unit), Cavalry (0.02/unit), Siege (0.03/unit), successful Raids (1 each), and active Conquers (10 each). It's recalculated hourly.

What happens at the end of a season?

The top 27 players and top 5 alliances earn Fez rewards. Everything resets except Fez, which carries over permanently to the next season.

How does farm efficiency work?

Farm efficiency decreases as you farm more acres: 100% up to 100 acres, then 85% (up to 500), 65% (up to 2,500), 45% (up to 5,000), 30% (up to 10,000), and 20% beyond that. This encourages diversifying into military rather than going all-in on farming.

What is troop overhead?

For every 1,000 total troop weight (Infantry=1, Cavalry=2, Siege=3), military purchases cost 10% more. At 5,000 weight, you pay 50% extra. Overhead only applies to military, not farming or land.

How do I protect myself from raids and attacks?

Build walls from the Defensive Headquarters. Walls block all incoming raids and attacks while active. Wall duration equals your Defensive HQ level in hours. You can also keep troops at home for defense — your defensive power determines whether attackers succeed.

What is the Fez price for exchanging?

The Fez exchange rate equals the total power of the top 25 players (minimum 10, maximum 1,453,000 gold per Fez). This means Fez becomes more valuable as players get stronger.